Showing posts with label Dead of Winter. Show all posts
Showing posts with label Dead of Winter. Show all posts

Sunday, 20 December 2015

DE(AD)CEMBER WEEK # 3

What's occurrin'.

The wonderful Mrs. K has made me pack away all my modelling stuff until after the Winter Solstice festivities have finished, so unfortunately I have no painted zombies to show you. Luckily I do have a couple of photo's of some gaming the WNI has been upto. I'm sure your all glad of the rest from the zombies anyway.

More culture to show, another magnificent zombie santa by savage zombie. I really like this dude's style, they are incredibly detailed. The lighting effect, I find superb.Beautiful work! This delightfully festive piece is called Merry Xmas 2011. Enjoy!

MERRY XMAS 2011.

These shots were taken a couple of weeks ago at our usual WNI (Wednesday Night Irregulars) gathering. It's about the fourth time we've played Dead of Winter and we still haven't won a game yet. I think it's because so far we've tried to play it like Zombicide, where killing zombies is the order of the day. Hence the name.

Dead of Winter is much more about resource gathering and management, rather than fighting. One of the main reasons is that it's so easy to die. Every time you travel to a location or fight a zed, you have to roll the exposure dice. With varying results like dead, frostbitten or just bitten, I'm sure there's blank spaces on it too, I just didn't roll any.

A COUPLE OF TURNS IN. MY ARMS AT THE TOP.

At the bottom of the above photo you can see a knife shaped counter, that's the first player token. The large square in the middle is the colony, where your band of survivors start and have to defend from the zombie menace. You'll also notice cards surrounding this with piles of black cards on them. The black cards are the results of your searching, mainly resources but there's also a few surprises including more survivors to join your merry band. They are stacked in the different locations that you have to travel to.

Not only are you battling zombies but you are also combating the cold and potential starvation. Every survivor has to be fed as do a few hapless survivors, who are not characters like the survivors you can play as. This is one of the main objectives, just finding enough food to last from turn to turn. On top of this every turn has it's own crisis, a new crisis card is turned over every turn, solved by gathering certain resources like food, medicine or fuel amongst other things.

A CLOSER LOOK AT THE ZOMBIES. WE'D ALL GONE FOR A SMOKE BREAK.

The main objective was revealed at the beginning of the game by drawing a card from the scenario deck. This tells you how many turns the colony has to survive for and any other requirements to be met. Another way to lose is have morale hit zero. Your starting morale is also on the scenario card. Morale is affected, usually negatively by things like not completing your crisis needs, not having enough food and people dying.

The zombies also turn up with alarming regularity mind. Every turn zombies appear at the colony, equal to the number of people in the colony including hapless survivors. They also show up at the various locations where survivors are, again equal to the number of survivors, but there's also a chance the noise you made searching has attracted more. A four plus on a d6 results in a zombie appearing.

SHELDON PUTTING ZOMBIES ONTO A LOCATION.

There's also a waste management issue to resolve. Every resource you use to fulfill crises and food issues are put into the trash pile at the end of the turn. If there are ten waste cards in the trash pile at the end phase of the turn you lose one morale. Not good.

Another mechanic in play are the "crossroads" moments. Some of you may have noticed the yellow cards with the black arrows on the back of them. These are the crossroad cards. They represent chances that can change the course of the game, not always good. A crossroads card is given to the player who went first the previous turn or to the first player's right at the start, the first player token is passed to the left at the start of a new turn.

ANOTHER VIEW OF THE BOARD A FEW TURNS LATER.

The crossroad cards can only be played if certain conditions are met, like going to a particular location or by moving the character mentioned on the crossroads card. When they are played the shit can really hit the fan, a good example of one outcome is a mother seeing her zombiefied kids resulting in her burning down the school with her and her kids inside. Oh, happy days!

Everyone starts with two survivors. You roll a number of dice equal to your survivors plus one. These are your action dice and the results let you pay for searching and fighting plus a few other things. So you don't have unlimited actions to resolve everything. Also your survivors can die on one roll of the exposure dice, as happened to me, twice in the first two turns. Awesome!

AN OVERHEAD VIEW OF THE ACTION.

As you can see there are a lot of ways to lose Dead of Winter. We were doing really well on this particular evening, having survived three turns with only two more to endure for the win. When my clumsy ass knocked over an almost full cup of coffee. The resulting coffee tsunami flooded the playing area, taking us the rest of the evening to clean up and try and rescue Sheldon's Dead of Winter. Awkward! We haven't seen Sheldon since.

I'd just like to thank The Tollman for taking the pictures! And take this opportunity to wish all my viewers, followers and commentors a Happy Christmas. That's it for this time dudes and dudettes. So until next time try and be more like the DUDE and "take it easy".



Sunday, 12 July 2015

100th POST. WOO HOO!!!!

What's occurrin' then?

I know, it's been longer than usual since my last post. Progress has been really slow these last couple of weeks. Fighting some personal demons has taken up a fair bit of my time and energy, leaving me less than enthused to do anything. It's also been bloody hot and the bunker doesn't have air-conditioning, further reducing my enthusiasm for all things hobby.Right, enough moaning, we have a cultural mission that still needs completing.

Continuing our mission to bring some culture to the world of zombies, even if it has to be dragged in kicking and screaming. (It's more fun that way). I present you with another fantastic piece by the extremely talented Bryan Baugh. This one's called Loose Veins. Enjoy!

CHECK OUT THOSE BIG RED EYES.
Painfully slow progress indeed. I have managed to cut a base and model the floor for the big storage shed. The base is cut from another placemat, bevelled and sanded. The floor is made from lolly sticks (popsicle sticks) which have been whittled and drilled to get them vaguely looking like old worn floorboards. Then PVA'ed directly to the base.

THE FLOOR FROM ABOVE.

Once it's finished the shed will be hot glued into place and then maybe it might get some colour on it. When it's in situ, I should be able to finish the base with the old filler, PVA and sand combo.

NOT QUITE SQUARE, EH!


FRONTAGE ON THE BASE.

A silver lining to my hobby cloud is that the WNI (Wednesday Night Irregulars) has still been meeting with a regularity that belies our name. As Zombicide is our go to game at the moment, Sheldon purchased the Ultimate Survivors set. We've even used them in anger. Unpainted! (Shock horror!). Very nice figures and their starting skills are excellent.

YOU CAN RELY ON THESE IN A CRISIS

Having played Zombicide weekly for the last couple of years, we're getting pretty good at it now. TCM, Prison Outbreak and Rue Morgue add loads of variety and replayability. To be honest, we haven't really scratched the surface of Rue Morgue yet. Only played the crows once, same with the V.I.P. zombies. Not used the new zombivor rules yet or any of the new celebrity survivors.

Even though we have a lot more of Zombicide to explore, Sheldon felt the need to bring along another zombie game. It wasn't out of the blue, we had discussed trying it out at some point. The game in question was Dead of Winter.


A completely different kind of game to Zombicide. Crossroads is a new series from Plaid Hat Games that tests a group of survivors' ability to work together and stay alive while facing crises and challenges from both outside and inside.


Dead of Winter is the first game in this series. It puts 2-5 players together in a small weakened colony of survivors in a world where most of humanity are either dead or diseased, flesh craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.


Dead of Winter is a meta-cooperative psychological survival game. This means the players are working together toward one common victory condition - - but for each individual player to achieve victory, they must also complete their personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or worst of all : vengeance against the colony!
Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the groups goal but don't get walked all over by a loudmouth who's only looking out for their own interests!

A little more abstract than Zombicide, more card driven but still a lot of fun. The game uses card flat figures instead of mini's but that doesn't detract from the enjoyment. The secret objective mechanic is brilliant as you don't know who to trust. All in all, a fun nights gaming. The only drawback is it can't be played solo. I can see this making a semi-regular appearance at the WNI weekly meet ups.

Hopefully, I can be a bit more focused and productive over the following weeks. Thanks for bearing with me.

Well, I guess that's all I got for this time dudes and dudettes. So until next time follow the DUDE'S example and "take it easy".