What's occurrin' then?
Things are improving, here at the bunker, after last weeks sad news. I really didn't feel up to much this week. Then I remembered some figures that would make me feel better and act as a kind of memorial. These were the Zombicide companion dogs, which I had won in a prize draw on Vampifan's blog. Cheers again Bryan.
Before we get ahead of ourselves, my endevour to inject some culture into the world of zombies must continue. To this end, I present you with another great piece from the maestro that is Bryan Baugh. This is titled "Bloody Weirdos". Enjoy!
Some survivors run on all fours. Dog companions can fight alongside you, cross the block to lend some help, distract zombies and reach blocked areas in no time. In these times of zombie mayhem, dogs are more than pets... they are teammates with natural weaponry.
Before the apocalypse we called them "pets". Now we call them "companions". Some dogs turned, some didn't and like us, some survived. Dog companions are of great help. They warn us, they fight alongside us and allow us to reach areas no one else can. Of course, a companion has to be strong to survive and do what we ask of it. Being a survivor's dog is not really a Chihuahua's job.
In the following pictures, the cards are from Zombicide. I doubt I'll need them for ATZ, the only dogs in that seem to be the barking type, followed by a random amount of zombies.
In Zombicide these dog companions count as pieces of equipment, and can be traded as such. They won't actually do anything unless you give them commands (actions of your own), except for giving you extra dice in melee if they are in the same zone as you when you attack a zombie.
If you do give them commands, they'll happily attack zombies for you, run around and search for stuff (they can only carry one piece of equipment at a time) or go off and bark a lot to distract the zombies. All these actions have their uses at the right times.
Plus, it's not quite as sad when these ones die. Because they can take a wound for you. We the WNI(Wednesday Night Irregulars), have found them to be very handy pieces of kit and when used properly can affect the game positively, but not so much that they seem overpowered.
In other news, the third instalment of '68 arrived at the bunker this week. Having read it three times already, I must admit to being a huge fan. The artwork is not quite as impressive as the first two tpbs due to a change of artist, it's still bloody impressive (pun intended). I would still heartily recommend this to any zombie fan.
Well that's all I got for this time dudes and dudettes. So until next time try to be more like the DUDE and "take it easy".
STOP PRESS. AS I WRITE THIS, MY MATE JUST KNOCKED THE DOOR WITH MY ZOMBICIDE : RUE MORGUE KICKSTARTER BOX. HAPPY MONDAY TO BOB. YIPPEE! CAN YOU TELL I'M EXCITED!!!!!!!!
Things are improving, here at the bunker, after last weeks sad news. I really didn't feel up to much this week. Then I remembered some figures that would make me feel better and act as a kind of memorial. These were the Zombicide companion dogs, which I had won in a prize draw on Vampifan's blog. Cheers again Bryan.
Before we get ahead of ourselves, my endevour to inject some culture into the world of zombies must continue. To this end, I present you with another great piece from the maestro that is Bryan Baugh. This is titled "Bloody Weirdos". Enjoy!
BLOODY WEIRDOS. |
Some survivors run on all fours. Dog companions can fight alongside you, cross the block to lend some help, distract zombies and reach blocked areas in no time. In these times of zombie mayhem, dogs are more than pets... they are teammates with natural weaponry.
Before the apocalypse we called them "pets". Now we call them "companions". Some dogs turned, some didn't and like us, some survived. Dog companions are of great help. They warn us, they fight alongside us and allow us to reach areas no one else can. Of course, a companion has to be strong to survive and do what we ask of it. Being a survivor's dog is not really a Chihuahua's job.
In the following pictures, the cards are from Zombicide. I doubt I'll need them for ATZ, the only dogs in that seem to be the barking type, followed by a random amount of zombies.
GASPARD, BIT OF A BEAST IN MELEE AND CAN KILL FATTIES. |
In Zombicide these dog companions count as pieces of equipment, and can be traded as such. They won't actually do anything unless you give them commands (actions of your own), except for giving you extra dice in melee if they are in the same zone as you when you attack a zombie.
CHERRY, MORE USEFUL FOR SEARCHING. AN EXTRA SEARCH EACH ROUND SHOULD NOT BE SNIFFED AT. |
If you do give them commands, they'll happily attack zombies for you, run around and search for stuff (they can only carry one piece of equipment at a time) or go off and bark a lot to distract the zombies. All these actions have their uses at the right times.
MARTENS, VERY GOOD AGAINST THE REGULAR ZOMBIES. |
Plus, it's not quite as sad when these ones die. Because they can take a wound for you. We the WNI(Wednesday Night Irregulars), have found them to be very handy pieces of kit and when used properly can affect the game positively, but not so much that they seem overpowered.
In other news, the third instalment of '68 arrived at the bunker this week. Having read it three times already, I must admit to being a huge fan. The artwork is not quite as impressive as the first two tpbs due to a change of artist, it's still bloody impressive (pun intended). I would still heartily recommend this to any zombie fan.
SEMPER FI, MOTHERFUCKERS. |
Well that's all I got for this time dudes and dudettes. So until next time try to be more like the DUDE and "take it easy".
STOP PRESS. AS I WRITE THIS, MY MATE JUST KNOCKED THE DOOR WITH MY ZOMBICIDE : RUE MORGUE KICKSTARTER BOX. HAPPY MONDAY TO BOB. YIPPEE! CAN YOU TELL I'M EXCITED!!!!!!!!